About Jasper

I’m a developer and systems designer specializing in procedural generation — from terrain and architecture to runtime logic and asset pipelines. For over a decade, I’ve been building tools and frameworks that enable dynamic content in games, with a focus on performance, modularity, and control.

Procedural Labs is my space to share experiments, devlogs, and prototypes — often built around graph-based systems, multithreaded generation, and stylized runtime rendering. I care about systems that are expressive for developers, friendly for designers, and efficient under load.

Whether it’s non-Euclidean space generation, Voronoi-based city layouts, or custom lighting via mesh data, I build tools that treat procedural generation as both a creative and engineering discipline.

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